How Usability Testing Prevented Costly Rework

3 min read

Project Summary

Fingerprint Cards, a global biometric technology provider, needed to decide which of two fingerprint onboarding kits to take into mass production. At Block Zero, we were tasked with informing this decision from a usability perspective: together with my colleague, I planned and executed an end-to-end usability study, from research ops, planning, interviewing, analysis, to final reporting.

Our research uncovered critical usability issues across both kits, delivered actionable design insights, and helped avoid costly changes later in development.

Results

Insights Into Production
UX Research Report

Contribution

Research Ops
User Interviews
Research Analysis
Reporting

Timeline

2 months

Team

UX Researchers (2)

Business Challenge

Choosing the Right Enrolment Method

As biometric payment cards move closer to mainstream adoption, the enrolment and onboarding experience becomes a critical moment of trust. When Fingerprint Cards approached us, they had prototyped two enrolment kits and needed to understand which one performs better and where confusion or hesitation occurred.

We received two onboarding kits to test: a Basic Sleeve physical prototype and a SmartNroll physical prototype paired with the app.

The key KPIs were onboarding completion and duration, perceived security and trust, as well as accessibility and ergonomics.

Prototype 1: Basic Sleeve

Prototype 2: SmarNroll (+ the app component)

Process

From Research Setup to Actionable Insights

Research Ops & Planning
Together with my colleague, I co-led the research setup, defining participant criteria, test protocol, and session flow. Each session started with an interview, unboxing, enrolment, and closing with the debrief. To reduce order bias, we alternated which enrolment option to test first.

In-depth Usability Sessions
We conducted 18 in-depth usability sessions and identified behavioural patterns, points of friction, emotional responses, and how users interpreted instructions, feedback, and system signals.

Synthesis & Reporting
We stopped running research sessions when we saw emerging patterns in the data we collected. We synthesised findings into clear themes, translated observations into actionable insights that were shared with the Fingerprint Cards teams.

Testing footage helped communicate the main findings

Outcome & Impact

Testing Helped Avoid Costly Rework

The study revealed that while most participants were able to complete both enrollment methods, the experiences differed significantly: the Basic Sleeve method was perceived as quicker but lacked sufficient feedback, while SmartNroll provided stronger guidance but took more time. Across both flows, we identified recurring issues related to unclear terminology, ergonomics, and system feedback.

The research resulted in a set of actionable and prioritised recommendations and gave Fingerprints a deeper, user-centred understanding of how people experience biometric enrollment for payment cards. The insights helped inform refinements to existing solutions and helped avoid costly changes later in development.

Learnings

Why User Research Matters

As with many research-heavy projects, it reinforced the value of working closely with real users. Many of the insights uncovered could not have been predicted through theory or universal design principles alone and showed how differently people interpret and interact with the world around them. This is why user research remains essential to creating solutions that work.

Contacts

v.dzhekanovich@gmail.com

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